"The Nexus Mod Manager (NMM) is a free and open source piece of software that allows you to download, install, update and manage your mods through an easy to use interface. It integrates with the Nexus sites to provide you with a fast, efficient and much less hassle free modding experience"
Changes in Version 0.21.0:
Arwen Note: This utility program makes it much easier to manage mods.
Warning! If you use the NMM to download and automatically install mods posted on the Skyrim Nexus site, make sure that the the mod has been packaged for the NMM. The problem is that many mods are not packaged correctly, or there are optional files that you can download (that you will likely miss). I examine all the mods that I download before using the NMM to install them (by viewing the archive before activating it).
You may also want to take a look at my Nexus Mod Manager (NMM) Tips (which is part of my Skyrim Tips page).
"SKSE will support the latest version of Skyrim available on Steam, and only this version (currently .8.151.0). When a new version is released, we will update as soon as possible; please be patient."
"Steam must be running before SKSE is launched. If it isn't, then the Steam DRM will attempt to launch Steam with a command line parameter saying "launch me again please", quit Skyrim, eventually Steam will launch, notice the command line parameter, then relaunch Skyrim. Since that final launch isn't controlled by skse_loader, SKSE doesn't load."
About version 1.6.3 (10/24/12):
Arwen WARNING! Do NOT update to version 1.6.3, unless you have updated Skyrim to version 220.127.116.11 (released 11/01/12). Unless you have manually installed the Beta update, you are likely running the current Steam version of Skyrim, which is version 18.104.22.168 (as of 10/26/12)
Hint: to find out what version of Skyrim you are using, right-click on "TESV.exe" (in the Steam\steamapps\common\skyrim directory), select "Properties", open the "Details" Tab.
Arwen Note: Any mod that has [requires SKSE] needs to have this installed
"This is a very early and highly experimental release of TES5Edit. If you don't know what TES5Edit is, you probably shouldn't be using it yet."
"Bumps up framerate by up to 400% (during character motion),
e.g. 12fps-->60fps. With HiAlgoBoost you can:
Changes in v.1.34c:
Arwen Note: This utility fixed my low FPS issues that I was having when there were a number of NPCs/Creatures nearby and in the towns during the evening (when the FPS are the lowest for me). The way that it kicks in as my character moves, makes the resolution changes mostly undetectable. If you are having FPS issues, I highly recommend giving HiAlgoBoost a try.
If you need help with this utility, you may want to first take a look at the HiAlgoBoost for Skyrim: FAQ
"SkyUI is mod that aims to improve Skyrim's User Interface by
making it easier to use with mouse and keyboard, less wasteful of
available screen space and nicer to look at.
Arwen Note: This mod makes the menus MUCH nicer! All the main menus, except for the Favorites, have now been completed.
"This Fix includes Hardcode for all Menu Keys. With this Fix it
is possible to change your Gameplay Keys like Movement and Menu opening
Keys like the "Inventory Key" as your own without breaking the Menu
Arwen Note: It took me a while to understand this mod, and to appreciate what it does, but I'm really happy that I found it. One of my biggest issues with the default game is that it changed the keyboard controls so much from the previous TES games (Morrowind and Oblivion). And, if you try to reassign keys for something like switching your POV, you'll mess up the menu commands as well (and the prompts will still give the old key commands). Now I can use TAB again to switch between 1st and 3rd person, and TAB still works in the menus.
"Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters--Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod:"
Version 1.3.2 Changes: Fixed bug that would improperly apply stats for
some players after changing races using the CCO menu.
- Diverse Races and Genders (optional): Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.
- Birthsigns: Choose the
constellation (standing stone) you were born under when you create your
character, just like in previous Elder Scrolls games. Optionally, you
can choose to be born without a birthsign or change your standing stone
Compatibility: "This mod is fully
scripted and does not change any existing game records. As such, it is
technically compatible with all other mods, even alternate start mods
and mods that make changes to races, abilities, perks, skills, etc. CCO
will simply add its changes on top of any other installed mods. The only
changes that will not stack are racial starting skill bonuses (skill
rate changes still stack). For compatbility, any mod that adjusts racial
starting skills will take precedence over CCO's racial starting skills.
Arwen Note: This mod does a really good job of permitting me create a unique character, with the resulting character starting out exactly the way I had expected (I found other mods of this type resulted in my character starting out much stronger than I wanted her to be). I still ending up making my own adjustments (such as reducing her carrying weight), but that was not this mod's fault ... as I also had to tweak my OB character in much the same way.
"Adjusted difficulty damage ratios -- fDiffMultHP* and
fDamageSkill* settings -- to make the damage ratios less extreme, and to
bias them closer to 1:1. Original difficulty scaling specified damage
ratios between 4:1 and 1:4, meaning that at Novice difficulty the player
did 4x the damage of NPCs, and NPCs did 4x the damage of the player at
Arwen Note: This mod is not want I expected . . . it is NOT a bunch of tweaks, but is one simple tweak. But it is often the small things that can make all the difference. I personally found the default game way too easy, and one of the first thing I did was to increase the game's Difficulty from Adept to Expert, but that just made the combat feel way unbalanced (and unrealistic). Even after I had added a bunch of mods and made some tweaks of my own, I was still not totally happy with the game's difficulty. Then I discovered this mod. After play testing it for a bit, I immediately increased the game's Difficulty up to Expert, as Adept was now even easier. But the Expert Difficulty setting now felt perfect to me.
Updated 08/05/12: Now that I am using Duke Patricks - Archery And Heavy Weapons Combat, I am no using this mod, as the default "Adept" Difficulty is now a better match for me (When using Duke's mod, I found the tweaked "Expert" Difficulty made my game too difficult).
"Damage from melee attacks, such as biting among others, have been increased. Damage to the breath of dragons have been increased. Added more resistant to damage and magic to the dragons (50% of Resistance). Increasing life of dragons. Increasing Difficulty of dragons."
Optional Harder Versions (separate files): Including an Unleveled version that unlevels the leveled list. "So, sometimes, due to their level, you need to flee instead of fight (Sometimes we are simply not prepared to kill a certain dragon)."
Compatibility: This mod is not compatible with mods That alter Dragons.
Changes in V.1.8:
Arwen Note: If you have Skyrim's properties set on Steam set to "Automatic Updates," you will have the latest version.
Source: The Unofficial Elder Scrolls Pages - Skyrim Patch Page
"This mod is an effort to fix the vast amount of bugs currently existing in Skyrim."
Version 1.2.3 Changes (link)
Arwen Note: In my opinion, this is a necessary install, just for a the quest issues that it fixes. Plus it does way more than that.