to Oblivion MODS
August 01, 2011)
arwen's mod List
Previous update (5/4/11): Just updated a few more file links today,
including Duke Patrick's Basic
Hypothermia II (version one's link was removed a while ago,
since it had been removed from TES Nexus)
After a few months of
neglect (while I've been concentrating on my
Fallout 3 Journal
and my Fallout New Vegas Journal),
all my Oblivion mod links are now current or are marked "Currently
Unavailable," and all the latest versions are now given. Let
me know if you're having trouble finding one of the mods on my list
and I'll try to help you. I'm currently using
134 mods in my game (2.55 gigs of OMODs), with over 150 active esps and esms.
Recent Mod Additions/Updates:
(added 05/19/11) - Menu/font plugin for OBSE - any mod that has [requires
MenuQue] needs to have this installed
- newer economic mod that offers improvements over what Living
Thank-You: to all the talented people who have made these modification (MODs),
and are generous in, not only sharing their efforts, but for all
their support within Elder Scrolls modding community.
Because of your combined efforts, Oblivion is now a very different
game for me, and for countless others. Without you guys, I wouldn't even be playing
Oblivion, and would never have begun writing my Oblivion Journal.
It is both a fantasy
story and sort of a role-playing guide to the game. But
I'm trying to keep this a bit more immersive than my Morrowind Journal
was. So I'm separating my story from the game itself.
If you just stumbled into this Oblivion Mod Section, and are
interested, you might want to check out my
Oblivion Journal Introduction Page.
This has become a rather extensive list of my recommended mods
for the Elder Scrolls IV: Oblivion role-playing game. Unless
otherwise stated, I am
currently using every single one of these
mods in my own game. These are the mods I have selected
in my own personal quest to make Oblivion a better game . . . and "a
better game" in this case, refers to a "better role-playing game."
I did not make any of these mods (although I did play test a number
of them for the modders, and have made suggestions that have been implemented in
A couple of these
mods require that you start a new game. (I've tried to mark
all the one's that do.) They might seem to work fine with saved games, but some changes won't
take affect until you begin a new game.
If you plan on installing any of the
mods that I've listed here, you should check out my
MOD Load Order section,
which also includes some of the newest mods that I haven't
added yet (since I'm still play testing them).
experienced with installing and mods, you can skip ahead to myMOD
Index . . . if not, I would strongly suggest that you read the next section
Are you unsure about how to install MODs?
Are you not even sure what a MOD is?
It so, you should first read my
MODs 101 - The
Warnings About Using These
MODs (and disclaimer):
My Oblivion Journal MOD pages are
my way to share the mods I am using. I've tested out every one
of these mods in my own game, and haven't noticed any major
conflicts, but I can't guarantee that they won't cause problems for
others (and incorrect
will cause conflicts).
Please don't try to install
any of these MODs without:
1.) first backing up your saved games folder
2.) knowing how to install the MOD
3.) knowing how to uninstall the MOD
4.) understanding exactly what each MOD does.
I also highly recommend that you use the
Manager to install MODs
Oblivion MOD FAQ (in process) on the
Elder Scrolls Forums - by dev_akm
Before you start installing
MODs . . . I suggest that you do the following:
1.) Update your Oblivion game with the latest
2.) Make a backup copy of your entire Oblivion
folder (if you have the free space)
3.) Install the Oblivion Mod Manager and use it
to install your mods.
The Oblivion directory is very
large, so only back it up if you have plenty of free space on your
hard drive. (If you back up your Oblivion folder, before installing
any mods, and you game somehow gets messed up, you won't have to go
through the entire reinstall next time.)