Version 5.0 of my
New Vegas Realism Tweaks was finally released on October 30th, as my
final major update. This is a MUCH improved version of Tweaks: with much
better optimization and balance. It even includes a few new features. I just
updated my NV Realism Tweaks' Hard-Core Quest and
Settings Details page, to include all the changes in v.5.0.
I'll be updating my mod load order page and my NV mod list in the near
I've' been working hard on my next update for my New Vegas Realism Tweaks. With any luck at all, version
5.0 should be ready to release within another week or so, and will now be a
major update (which is why it was changed from v.4.2 to 5.0). For more
details on v.5.0, see the end of my Install & Misc, section
my mod's page.
2013:Last night I finally got my game running with all my mods again (including
some new ones, that I'll be adding to my NV mods pages). I also now have the
GECK and the other mod editing programs installed, so I should be able to
get back to work on my next update (assuming that everything is now
installed correctly and working as as it should).
2013: Sorry for
the lack of updates, but my old computer was really
acting up all spring and summer, and it died completely in July. But I
was finally able to purchase a brand new Custom
Gaming Computer , so I will be getting back to work on my next
New Vegas Realism Tweaks
update (version 4.2) sometime this Fall. Getting everything installed and
working correctly on this new computer is going slower than I had hoped,
mainly because I lost much of my data when my old computer crashed, and
because my new computer has Windows 8 as its operating system. This will
eventually be a good thing, as I'll finally be able to test my mods on an
up-to-date system.I also started a new job
this summer, so my modding time is currently a bit limited, but I wanted to
let you all know that I still plan to update my mod.
2013: Version 4.1 of my New Vegas Realism Tweaks
was released yesterday. This is a Minor, but important update that fixes
some bugs and further improves game play balance. If you are currently using
v.4.0, this update should work fine with your saves.
2013: Version 4.0 of my New Vegas Realism Tweaks
was released yesterday. This is a Major update (one of my biggest ever) . . . it took 2
months of work to complete this sucker! If you've never used my Tweaks
before, you're in for a whole new experience. If you're been using my Tweaks
for awhile, you're in for a few surprises.
November 26, 2012: Version 3.5 of my New Vegas Realism Tweakswas released
tonight and is an important update, which will result in some
pretty significant game play changes and overall improvements.
September 10, 2012: I just checked my FONV Mod List, to make
sure that all the latest versions were covered. I still plan on
updating my list to include more mods at some point in the not too distant
August 13, 2012: Version 3.4 of my New Vegas Realism Tweakswas released
tonight and is a major update, which will result in some
pretty significant game play changes and overall improvements.
2012: I'm back working on a major
update of my New Vegas Realism Tweaks,
which I'm hoping to release by the end of this week.
May 09,2012: Sorry for the lack of updates lately, but my PC quit on
me on April 21st. One of my hard drives died, and it was the
drive that my Operating system was on. It was fixed in just
over a week, but I'm still working to reinstall everything, so it
will be a while yet until I'll have Fallout NV and my mods up and
Fallout New Vegas was released on October
19, 2010 (almost exactly 2 years after Fallout 3). This time (since I'm no
longer in college) I pre-ordered a copy. And for those who may be
wondering: yes, I do play on creating my own FO:NV Overhaul mod, as I'm pretty
sure that there are going to be some changes that I'll want in my own game.
Fallout New Vegas
was developed byObsidian
New Vegas is not a direct sequel, it will use the same engine and be in the same
style as Fallout 3, and is being developed by some of the people who worked on
previous Fallout games at Black Isle Studios. It is set in and around
post-apocalyptic Las Vegas (New Vegas)."
I recently discovered this version of
"Radioactive" (originally by Imagine Dragons) - done by the group Pentatonix, along with Lindsey Stirling. The video instantly made me think of
Fallout. Pentatonix is an amazing acapella group ... other than the the two
string instruments shown, all the other sounds you hear are created by the
five singers' voices!
Here's an image
that I really like from the Developer's diary. My character is more than a
little uneasy about suddenly finding herself all alone in a whole
new world (again).
But this time, she's not a rookie . . .
For more about my character and on her
adventures in the New Vegas Wasteland, you can check out the "Trials
of a New Vegas Girl," which is the fantasy story part of my Fallout New
Vegas Journal. [Note: this story is currently on hold, until I complete a
couple of other projects.]
This is my FO:NV character getting her first look around
town. This is after importing her face from my FO3 character. This is the default game, with
no mods installed . . . so the hair styles are not the best (in fact most
are down right UGLY).
The above screenshot shows the way that my new
Camera module changes the default 3rd
person viewpoint, by pulling the camera in much closer to your character . .
. which results in a true over-the-shoulder view.
My copy of Fallout New Vegas arrived on the day it was released, but
it was a few days before I had much of a chance to play the game. When
I had first heard that this game was going to have a 'Hard-Core mode,' I was
a bit concerned that it would not be all that Hard-Core (at
least not to me) and my concerns were valid. After playing for a couple of hours, I basically
gave up as this just felt too much like FO3 (the default, non-modded
version). I generally try to give a game more of a chance, but after
playing my heavily modded version of Fallout 3, the default version of
Fallout New Vegas is not all that fun for me. And I really should have know
better than to think that I would be happy with the default game (after all,
the same thing happened with Fallout 3, and with Oblivion) . . . you think
that I would have learned by now. I guess that's the problem with being an
eternal optimist. I actually have this inherent notion that things get
better . . . that developers will learn by their past mistakes . . . that
anything bad will get better.
In a way, I was right, because I do feel that NV is a much
better RPG than FO3 was . . . it just didn't go nearly far enough for
me. And I'm pretty sure that I can fix my biggest issues fairly soon.
Yes, I'm already modding the game.
Ok, so I still haven't written anything about my impressions of
any specific game play. Part of the reason is that I still haven't
actually played all that much . . . and I don't plan on doing so until my
Realism Tweaks are much more complete. But I will at least list some
of my biggest issues:
Why do game developers feel like they need to dumb down a role-playing
game? Personally I prefer challenging games, where I have to
struggle to survive (especially at the beginning).
Why are most of the RPG aspects that are the core of the game
design so watered down? If I make poor choices when I create my
character (as in the dispersion of stat and skill points), shouldn't I
have to deal with some long lasting consequences?
Why does my character ALWAYS start the game out with above average
abilities . . . while all my adversaries start out with average or below
average abilities? Just as in Fallout 3, the player (PC) starts
out with a huge advantage over the non-player characters (NPCs).
You are given way too many stat points to use. There are only 7
SPECIALs (stats), which can each have 1 to 10 points (with 5 points
being average). Since you begin the game at Level 1, shouldn't you
start out with, at most, just average abilities? If you were given
35 points to use, you could put 5 points in each of the 7 SPECIALs,
making you dead average in all the stats . . . OR you could mix things
up a bit and give yourself some better-than-average abilities in some
areas, with the trade off being that you would have less-than-average
abilities in other areas. But this is not what happens in the
default game; instead of 35 points, you receive 40 points . . . which
means that if you disperse these points as evenly as possible, you will
have a player that is average in just 2 areas (5 points) and above
average in 5 areas (6 points). To make matters worse, no Level 1
NPC has more than 35 SPECIAL points and some have even less.
[This is as far as I got . . . but I'll be expanding this list as
soon as I have the time.]
Realm (my forum) - The is usually the FASTEST way to
contact me. If you are new to Fallout New Vegas (or
Fallout 3, or Oblivion) and need some help with this game,
or are having trouble with mods, or just have questions or comments about my journal
- just drop in and post a message. I've put
together a place called
Arwen's Realm, a friendly little moderated forum community (where
members actually respect each other) - and this is my personal invitation for you
to drop by and become a member.
New Vegas Nexus - Arwen Note: this is
THE place to
find Fallout New Vegas mods.
The Vault (Fallout Wiki) - "a community that aims to create
the best resource for the Fallout series of games, including
Fallout, Fallout 2, Fallout 3, Fallout New Vegas, and their spin-offs." Arwen Note: this is a great place to find Fallout
resources, such as lore (for the entire series), maps, and much more.