Arwen's Fallout New Vegas Journal
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updated November 18, 2013)

New Vegas journal home

Page Menu: |News | Welcome | My Character | First Impressions | Links


latest journal news

November 18, 2013:

Version 5.0 of my New Vegas Realism Tweaks was finally released on October 30th, as my final major update. This is a MUCH improved version of Tweaks: with much better optimization and balance. It even includes a few new features. I just updated my NV Realism Tweaks' Hard-Core Quest and Settings Details page, to include all the changes in v.5.0. I'll be updating my mod load order page and my NV mod list in the near future.


October 4, 2013:

I've' been working hard on my next update for my New Vegas Realism Tweaks. With any luck at all, version 5.0 should be ready to release within another week or so, and will now be a major update (which is why it was changed from v.4.2 to 5.0). For more details on v.5.0, see the end of my Install & Misc, section my mod's page.


September 12, 2013: Last night I finally got my game running with all my mods again (including some new ones, that I'll be adding to my NV mods pages). I also now have the GECK and the other mod editing programs installed, so I should be able to get back to work on my next update (assuming that everything is now installed correctly and working as as it should).


September 9, 2013: Sorry for the lack of updates, but my old computer was really acting up all spring and summer, and it died completely in July. But I was finally able to purchase a brand new Custom Gaming Computer , so I will be getting back to work on my next New Vegas Realism Tweaks update (version 4.2) sometime this Fall. Getting everything installed and working correctly on this new computer is going slower than I had hoped, mainly because I lost much of my data when my old computer crashed, and because my new computer has Windows 8 as its operating system. This will eventually be a good thing, as I'll finally be able to test my mods on an up-to-date system. I also started a new job this summer, so my modding time is currently a bit limited, but I wanted to let you all know that I still plan to update my mod.


March 30, 2013: Version 4.1 of my New Vegas Realism Tweaks was released yesterday. This is a Minor, but important update that fixes some bugs and further improves game play balance. If you are currently using v.4.0, this update should work fine with your saves.

I also added a few more mods to my FONV Mod List.


February 03, 2013: Version 4.0 of my New Vegas Realism Tweaks was released yesterday. This is a Major update (one of my biggest ever) . . . it took 2 months of work to complete this sucker! If you've never used my Tweaks before, you're in for a whole new experience. If you're been using my Tweaks for awhile, you're in for a few surprises.  


November 26, 2012: Version 3.5 of my New Vegas Realism Tweaks was released tonight and is an important update, which will result in some pretty significant game play changes and overall improvements.


September 10, 2012: I just checked my FONV Mod List, to make sure that all the latest versions were covered.  I still plan on updating my list to include more mods at some point in the not too distant future.


August 13, 2012: Version 3.4 of my New Vegas Realism Tweaks was released tonight and is a major update, which will result in some pretty significant game play changes and overall improvements.


August 5, 2012: I'm back working on a major update of my New Vegas Realism Tweaks, which I'm hoping to release by the end of this week.


May 09,2012: Sorry for the lack of updates lately, but my PC quit on me on April 21st.  One of my hard drives died, and it was the drive that my Operating system was on.  It was fixed in just over a week, but I'm still working to reinstall everything, so it will be a while yet until I'll have Fallout NV and my mods up and running again.


Previous news is in my
News Archive Page

Welcome to my Fallout NewVegas Journal!

Fallout New Vegas was released on October 19, 2010 (almost exactly 2 years after Fallout 3).  This time (since I'm no longer in college) I pre-ordered a copy.  And for those who may be wondering: yes, I do play on creating my own FO:NV Overhaul mod, as I'm pretty sure that there are going to be some changes that I'll want in my own game. 

Fallout New Vegas was developed by Obsidian Entertainment and published by Bethesda Softworks:"While New Vegas is not a direct sequel, it will use the same engine and be in the same style as Fallout 3, and is being developed by some of the people who worked on previous Fallout games at Black Isle Studios. It is set in and around post-apocalyptic Las Vegas (New Vegas)."


I recently discovered this version of "Radioactive" (originally by Imagine Dragons) - done by the group Pentatonix, along with Lindsey Stirling. The video instantly made me think of Fallout. Pentatonix is an amazing acapella group ... other than the the two string instruments shown, all the other sounds you hear are created by the five singers' voices!


My Character

Here's an image that I really like from the Developer's diary. My character is  more than a little uneasy about suddenly finding herself all alone in a whole new world (again). 

But this time, she's not a rookie . . .

For more about my character and on her adventures in the New Vegas Wasteland, you can check out the "Trials of a New Vegas Girl," which is the fantasy story part of my Fallout New Vegas Journal. [Note: this story is currently on hold, until I complete a couple of other projects.]

This is my FO:NV character getting her first look around town.  This is after importing her face from my FO3 character.  This is the default game, with no mods installed . . . so the hair styles are not the best (in fact most are down right UGLY). 


The above screenshot shows the way that my new Camera module changes the default 3rd person viewpoint, by pulling the camera in much closer to your character . . . which results in a true over-the-shoulder view.


Page Menu: | News | Welcome | My Character | First Impressions | Links
Playing Fallout New Vegas - My First Impressions

My copy of Fallout New Vegas arrived on the day it was released, but it was a few days before I had much of a chance to play the game.  When I had first heard that this game was going to have a 'Hard-Core mode,' I was a bit concerned that it would not be all that Hard-Core (at least not to me) and my concerns were valid.  After playing for a couple of hours, I basically gave up as this just felt too much like FO3 (the default, non-modded version).  I generally try to give a game more of a chance, but after playing my heavily modded version of Fallout 3, the default version of Fallout New Vegas is not all that fun for me. And I really should have know better than to think that I would be happy with the default game (after all, the same thing happened with Fallout 3, and with Oblivion) . . . you think that I would have learned by now. I guess that's the problem with being an eternal optimist. I actually have this inherent notion that things get better . . . that developers will learn by their past mistakes . . . that anything bad will get better.


 In a way, I was right, because I do feel that NV is a much better RPG than FO3 was . . . it just didn't go nearly far enough for me.  And I'm pretty sure that I can fix my biggest issues fairly soon.  Yes, I'm already modding the game.

As soon as the New Vegas version of the GECK was released, I began work on version 1.0 of my New Vegas Realism Tweaks


 Ok, so I still haven't written anything about my impressions of any specific game play.  Part of the reason is that I still haven't actually played all that much . . . and I don't plan on doing so until my Realism Tweaks are much more complete.  But I will at least list some of my biggest issues:

  1. Why do game developers feel like they need to dumb down a role-playing game?  Personally I prefer challenging games, where I have to struggle to survive (especially at the beginning).

  2. Why are most of the RPG aspects that are the core of the game design so watered down?  If I make poor choices when I create my character (as in the dispersion of stat and skill points), shouldn't I have to deal with some long lasting consequences?

  3. Why does my character ALWAYS start the game out with above average abilities . . . while all my adversaries start out with average or below average abilities?  Just as in Fallout 3, the player (PC) starts out with a huge advantage over the non-player characters (NPCs).   You are given way too many stat points to use.  There are only 7 SPECIALs (stats), which can each have 1 to 10 points (with 5 points being average).  Since you begin the game at Level 1, shouldn't you start out with, at most, just average abilities?  If you were given 35 points to use, you could put 5 points in each of the 7 SPECIALs, making you dead average in all the stats . . . OR you could mix things up a bit and give yourself some better-than-average abilities in some areas, with the trade off being that you would have less-than-average abilities in other areas.  But this is not what happens in the default game; instead of 35 points, you receive 40 points . . . which means that if you disperse these points as evenly as possible, you will have a player that is average in just 2 areas (5 points) and above average in 5 areas (6 points).  To make matters worse, no Level 1 NPC has more than 35 SPECIAL points and some have even less.

  4. [This is as far as I got . . . but I'll be expanding this list as soon as I have the time.]


Page Menu: | News | Welcome | My Character | First Impressions | Links
Fallout Links (off site)

Arwen's Realm (my forum) - The is usually the FASTEST way to contact me. If you are new to Fallout New Vegas (or Fallout 3, or Oblivion) and need some help with this game, or are having trouble with mods, or just have questions or comments about my journal - just drop in and post a message. I've put together a place called Arwen's Realm, a friendly little moderated forum community (where members actually respect each other) - and this is my personal invitation for you to drop by and become a member.

New Vegas Nexus - Arwen Note: this is THE place to find Fallout New Vegas mods.

Official Fallout New Vegas Site - Bethesda Softwork's Fallout New Vegas home page.

The Vault (Fallout Wiki) - "a community that aims to create the best resource for the Fallout series of games, including Fallout, Fallout 2, Fallout 3, Fallout New Vegas, and their spin-offs."
Arwen Note: this is a great place to find Fallout resources, such as lore (for the entire series), maps, and much more.


Page Menu: |News | Welcome | My Character | First Impressions | Links


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