Arwen's Fallout New Vegas Journal
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(updated September 11, 2013)

Arwen's Mod List
load order guide
Why Load Order is Important

One of the biggest problems in using mods is that they often conflict with one another. So it's first really important to use mods that are compatible with each other. But you can even have problems with compatible mods - unless they are loaded in the correct order.

Mods that are loaded first can have some of their changes (to the game) overwritten by the mods that load after them. Fallout 3 loads mods in order of their date, with "newer" mods loading last - overwriting the "older" mods. But loading mods by date can and does cause major problems. So how can we override the way in which mods are loaded?

Well, the best way that I know is through the Fallout Mod Manager, which makes this very simple: all you do is select the esp or esm and drag it up or down in the load order with your mouse (note: always load all the esm's before loading any esp's)

 
Arwen's Mod Load Order Guide

The chart below is the load order (from first, to last) that I'm currently using for my installed mods. Much of this load order is based upon suggestions in the mod's Readme file, or from what others have suggested. Please understand that my load order may not be perfect - but it does seem to work well in my game (as far as I can tell).

So feel free to use this as a guide - but only as a guide. And please email me if you know that any part of this load order needs to be adjusted.

The mods in BOLD are the ones that are covered on my mods pages (and are linked to those pages).

Note: esms must all load before any esps

The [1] Category are just my category markers for grouping mods (but some of these types of mod need to load earlier or later). The number is the order in which I have these groups loading)

The Blue esps are currently deactivated in my game - I've left them on this list only as place holders.

Plug-in esm's Part of Mod Order Rule
Fallout3.esm Fallout3 Master File Must load first
Arwen_NV_Core.esm Arwen's NV Realism Tweaks Core Master esm
 
Plug-in esp's Part of Mod Order Rule
[1 User Interface (UI) & animation mods
DarNifiedUINV.esp DarNified UI NV
DK_BulletTime_NV.esp DK BulletTime  
[2] Environment and Sound mods
Fellout.esp Fellout NV Load after mods that affect environment
Nevada Skies.esp Nevada Skies Load before my Realism Core esp
[3] Arwen's Realism Tweaks
Arwen_NV_Realism_Core.esp Arwen's NV Realism Tweaks Load after Fellout
Arwen_NV_Hard-Core.esp Arwen's NV Realism Tweaks Load after my Realism Core esp
Arwen_NV_Encumbrance.esp Arwen's NV Realism Tweaks Load after my Hard-Core esp
Arwen_NV_Med-Tec.esp Arwen's NV Realism Tweaks Load after my Encumbrance esp
Arwen_NV_OneLife.esp Arwen's NV Realism Tweaks Load after my Med-Tec esp
Arwen_Camera.esp Arwen's NV Realism Tweaks Load after my OneLife esp

 

Texture and Sound Replacer MODs (without any esp's or esm's - so no way to set load order)

Installation order is important, since textures installed later will overwrite earlier ones. Hint: if a texture doesn't seem to be appearing in your game, use FOMM to deactivate and then reactivate it. (It's also always a really good idea to read the mod's ReadMe file, and to follow the author's instructions.)

Part of MOD Installation Order
Plug-in esm's Part of Mod Order Rule
[Place Holder Only]  

 
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