January 13, 2014
It's a new year and I just uploaded my FINAL version of my
Realism Tweaks (v.8.00 to Nexus.
This is a HUGE update, and it has been my only modding focus for the
past three months, so it is a relief to finally wrap this up. Unless
I have to release a bug fix for v.8.0, I am now finally finished
with my Fallout 3 Tweaks!
I really need to take a break from Fallout 3 for a bit. Once I start
playing again, I'll get back to work on my
Trials of a Wasteland Wanderer.
November 18, 2013:
I'm currently working on what I really hope will be my last major
update for this mod (after more than 4 years, it is time that I stop
updating this thing.) But, I finally completed a major update for my
New Vegas Tweaks, which I began working on in May (before my old
computer's issues put it on hold for months) . . . and I made a LOT
of changes that I really want to add to my FO3 version. So version
8.0 is now in the works, and I've made some really good progress
over the past few weeks. With any luck at all, I hope to have this
update done before the end of November. Oh, and this new version
will include a much improved version of One Life (my newest NV
version eliminate the CTD issues for many users), plus it will
include a "Lite" version of One Life, for users who might not be
able to use the regular version (general due to having a lower end
September 9, 2013:
In case you've been wondering why I STILL haven't added an update to
Trials of a Wasteland Wanderer,
my old computer began having
all sorts of issues shortly after my last post, and it died
completely in July. The good news is that I
was finally able to purchase a brand new
Gaming Computer, which arrived in mid August, so I will be
getting back to work on a new chapter at some point. (I'm still
working on getting everything installed and set up on my new
computer, some of which has been a bit of a challenge, as I'm now
running Windows 8.]
May 11, 2013:
Version 7.2 of my
Realism Tweaks was released late
yesterday. This update fixes some
bugs, further improves game play balance, expands my in-game Options
Menu, and adds a few new features, including my Hard-Core module's
optional Rookie Penalties . . . which reduces your initial SPECIALs
to a minimal amount ... your character will then actually have put
their skills and their muscles to use for their stats to slowly
increase back to their non-penalized amounts. If you chose to enable
this, your character will now enter the Wasteland, completely
unprepared, and survival will require that you take your time and
plan every move carefully.
I've also been working on my
Trials of a Wasteland Wanderer.
Through the end of April, I made good progress on updating my older
chapters, so that they would match my latest game. But, after
escaping out into the Wasteland, my character was still not as
unskilled as I felt that she should have been. I also discovered
some balancing issues with my realism Tweaks, that really needed to
be fixed, So I went to work on trying to find a way to improve these
thing. The result is v.7.2 of my
Realism Tweaks, with my new
Rookie Penalties. I'll try to post my updated chapters next week ...
I just need to find time to make some final edits (due to changes
that were added when I updated my game to v.7.2 of my Tweaks).
April 15, 2013: This past weekend I decided to completely reinstall Fallout 3,
as I have been increasing having graphical issues, and after
installing a number of new mods, I had started to have frequent CTDs
for the first time. Plus it is time that I clean up my
install, as I've installed and uninstalled a ton of mods over the
past year. Reinstalling the game is not a big issue . . . but
reinstalling all the mods is. So it may be another few days until
I'm back to actually playing the game again.
The mods that I'm using this time will include many of the
ones that I used in my last game, but I'm going to be using fewer
mods, and many of the ones that I'm using will be new ones (to my
mod list), so I'm in the process of updating my mod list as well.
I'm also putting together an updated mod order page, to reflex the
mods that I'm currently using in my new play through.
I'm also working on the next update to my Realism Tweaks
(v.7.2), which will likely just be a minor update. I
discovered some balancing issues and minor conflicts with my GOTY
and RH_IronSights patches; and also main some minor changes in some
of the weapon damages and gun spread.
So it's going to be a busy week, and I won't likely be able to
work on my
Trials of a Wasteland Wanderer much until the end of the
week . . . and then I'm going away this weekend and won't be
returning home until the end of next week. I'm hoping to
release at least an update of all my older chapters (1-6) by the end
of the week.
April 10, 2013: I'm play testing some new mods, and will be adding some of these to my FO3
mod list in the near future. Since I'm back
working on my
Trials of a Wasteland Wanderer again (yes, there will
actually be a new chapter coming soon), I figured that I should
check out a few new mods.
April 7, 2013: Version 7.1 of my
Realism Tweaks was released today.
This is a Minor update that fixes some bugs and further improves
game play balance. Even though this is a minor update, it is a very
important one, especially if you are currently using v.7.0.
Now that final versions of both of my Fallout Realism
Tweaks (FO3 and New Vegas) have been released and recently updated,
I will be getting which is
desperately in need of a new chapter.
March 12, 2013: Version 7.0 of my
Realism Tweaks was released on February 23,
2013 and is a Major update. This is likely the last major
update, as this should be the final version of my Tweaks. But
I'm currently working on v.7.1, as a minor update that will probably
just fix a few bugs in the final version.
January 2, 2013: Version 6.4 of my
Realism Tweaks is now available
(this was suppose to be my Christmas present to everyone . . . but I
had some other issues that messed me up for a while, and this got
delayed. along with everything else).
This is a Major update, and includes a ton of changes that
will have a major effect on your game play. My main goal with this
revision was to achieve a better balance for my Full Tweaks (all
modules, with all the options enabled). As my Tweaks have changed
and expanded, I noticed that some of my earlier changes now made the
game more challenging than I had intended; but I also found that
other changes no longer made the game challenging enough. My
secondary goal was to make my Full Tweaks as stable as possible, and
after weeks of tweaking and testing my changes, I'm finally pretty
happy with the result.
Now I just have port this version over to my FONV Tweaks, then
I should be able to focus on writing my
Trials of a Wasteland
Wanderer again, which is desperately in need of a new
Previous news is in my
News Archive Page
for my FO3 Mod List? . . . you're really close . . . Click
Site Update: It has
been over a year since I changed over to a higher priced hosting package, which
has worked out very well for me. My website is still averaging over 4000 hits
per day. I just recently paid for another year of this same hosting
Welcome to my
Fallout 3 Journal!
Fallout 3 was released by Bethesda on October 28, 2008, and I
didn't immediately run out and buy it. The thing is that I just never got very
interested in the game, and didn't even follow its development of the forums,
like I had with both Morrowind and Oblivion - which were also created by
Bethesda (who didn't create the Fallout series . . . just this latest
installment of it.) I was just not all interested in
Fallout, since it didn't seem to be the type of RPG that I would enjoy much.
But then I made the mistake of checking out the Fallout mods
forums to see what mods were now being made for the game, now that it has been
out for a few months . . . and I got hooked on some of what I was seeing and
reading there. Anyhoo, I ordered the game at the end of February - and guess
what? Fallout was a bit of a surprise for me . . . in a good way. I was worried
that I wouldn't even like the game, but I found it surprisingly fun to play
(once I fixed some of my biggest game issues with mods).
See Playing Fallout 3 - My First
Impressions for my short Fallout 3 review.
Here's a screenshot of my Fallout character, shortly after she
escaped from Vault 101. She's more than a little uneasy about suddenly finding
herself all alone in a whole new world.
For more about my character and on her adventures in the Capitol
Wasteland, you can check out the
Trials of a Wasteland
Wanderer, which is the fantasy story part of my Fallout 3 Journal. (There's
also quite a bit there about Fallout 3 and the Fallout game world as well.)
Game Of The Year (GOTY) Edition:
On Nov. 12, 2009, I upgraded to the
Game Of The Year edition of FO3.
Updating from the original version was
a bit of a chore (a bit tricky, but also not as difficult as I feared). If
you're about to try installing this over your original Fallout 3 install (yes,
it can be done, and you don't necessarily have to begin a new game), you may
want to take a look at my GOTY Installation
Are you new to Oblivion? Do you need some help with this game?
Are you having trouble with MODs? Or do you just have questions or comments
about my journal? Or do you just want to join a friendly moderated forum (where
members actually respect each other.)
I've put together a place called
Realm, and this is my personal invitation for you to become a member.
I Need My
. . . because the Wasteland is a very harsh place.
When I put on my sunglasses in my game (by activating them), the
glare from the sun is actually reduced. This does not happen in the vanilla
game. My VisionFX
mod simulates wearing real sunglasses by reducing the harshness of the lighting
when you equip a pair. This was done by creating my own unique ImageSpace
modifiers, which kick in when you put on a pair of the game's default sunglasses.
The cool thing is that these work like real auto-tinting sunglasses, so they
also work indoors. The effect only works fully if you have HDR enabled in your
game. I also created a different effect for reading glasses. And, as a bonus, I
fixed all the default eyewear so that you can wear them with most hats and
helmets. [Note: my VisionFX is now integtated into my
Stimpak Injections Now Happen In Real Time
. . . no more calling a timeout during combat to heal your
My Realism Tweaks' New Animated Stimpak
Injection (I HATE needles!)