Updated
January 04, 2014
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Arwen's
FallouT 3
tweaks & tips |
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Index to Arwen's Tips
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Introduction
My Need to Tweak
When you run Fallout for the first time, the
program automatically sets the graphics for you, based on
your PC. If you're actually happy with the way the
program set things up graphically, then just play the game
and don't change anything. But if you want to find some ways to
tweak up the graphics AND still get acceptable FPS, then you
might want to try out some of my tweaks (Oh, I should
probably point out that "my" doesn't mean that I come up
with all these tweaks (although I did come up with a few of
them on my own) . . . "my" refers to my collection of
tweaks that helped improve both the appearance and
the performance of Fallout on my previous computer.
If you have an
NVidia
graphics card, I strongly suggest that you use
nHancer (Advanced Control Panel and Profile Editor for
nVidia cards).
Using
nHancer, I was able to increase my FPS in Fallout 3 by 60-80%.
This made a HUGE difference to how my game ran, looked, and it
actually reduced my VATS lag and my crashes to desktop (now nearly
non- existent)
First of all . . . make sure that
you have the latest
drivers for your graphics card installed!
My nHancer settings
[Under
Profiles: Fallout3]
Enhancements tab: - I checked Anti-Aliasing / Miltisampling / 2x - Then under 2x Multisampling: checked Enhance in-game AA setting
(this gave me a big FPS increase) - CheckedAnisotropic Filtering / 8x (this may slow down FPS a bit,
but only very slightly on my system) - Checked Vertical Sync /
on
Optimizations tab:
- Checked Texture Filtering: High Quality - Checked Trilinear optimization: On I left everything else at the default setting, without checking anything: - Aniso sample optimization: On - Negative LOD Bias: Clamp - Adjust LOD Bias: not used (0.00) - Force DXT3 (OpenGL): Off - Prerender Limit:
checked and set at 2 (reduces input lag, without much of a
performance hit)
Compatibility tab: Under Direct 3D - Checked Anti-Aliasing compatibility (and selecte "200100C5: Gamebryo (Oblivion,
Fallout3) - Checked CPU Multi Core support (since my system is dual core)
With these
settings, I'm now GENERALLY getting 33 to 45 FPS (according to FRAPS) in the
Wasteland . . . that's with all the graphic sliders at maximum, and
with all the mods in my FO3 mod list installed (including the ones that
add high resolution textures) . . . so I'm VERY happy!
| nHancer |
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Changing
The
Timescale
(for longer game days)
The default game speed is 30:1, meaning that a game day lasts 48 minutes in real time (24/30).
The default game speed is too fast to use survival mods that add eating, drinking, and sleeping needs . . . you'll
soon begin to feel that all you character is doing is eating and sleeping (as these needs will be popping up every few minutes).
This is why you need to change your timescale settings.
I'm currently using a game speed of 8:1 (but
with my Realism Tweaks' Dynamic Timescale enabled).
So a game day will last 3 hours for me (24/8).
This may
seem a bit fast, but when my Dynamic Timescale enabled, the Timescale is
reduced by 50% (in this case to 4:1) whenever my character is in an
interior cell, or when she is flagged as being in combat, or when her
health is reduced to 40%. [And (to confuse things a bit more) my Realism
Tweaks also includes a Menu Time option, that makes the game time still
advance during the time that you spend in any menus. (In the default
game, time is frozen while you are in any menu.)]
Changing the Timescale
Open the console
(~ key)
Type the
following in (to set game speed to 4:1):
set
timescale to 4
Exit the console.
The new game speed will be saved with your game.
To reset the default speed
(of 30:1), open the console and type:
set timescale to 30
To view current game speed setting,
open the console and type:
show timescale
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Arwen Note: If you're my Realism Tweaks, your Timescale will
automatically be changed to 8 during the Escape! (from Vault
101) Quest. This seems to be the best compromise for the exterior scale
of the game world (for traveling distance), and for my Med-Tec Needs and
Injuries rates. You can easily adjust the Timescale in my mod's
Options Menu, but setting your Timescale much higher than 10 or 12 will
have a negative effect on my Dynamic Sneak, due to the pace of the
time-of-day settings. Note: even though my Med-Tec module's Needs
Rates will automatically be adjusted when you use a different Timescale,
using a faster Timescale will make it a LOT more difficult to monitor
your needs, and to treat your injuries in time.
You can also enable my Dynamic Timescale,
by toggling on/off my Slower Interior Timescale (disabled by default,
but I highly recommend enabling this in my mod's Option Menu). When this
is toggled on, your Timescale will be reduced by 50% when you are in
interior cells. This seems to work well, because interior cells are more
realistically scaled than exterior cells (when considering distance over
time factors). Enabling my Dynamic Timescale will also automatically
switch to the slower Timescale during combat, and when your Health is
lower than 40%. (This gives users of my Med-Tec module more time to
monitor and treat their injuries during these critical times.)
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Fallout 3 Game of The Year
Edition
(FO3 GOTY)
Installation:
NOTE: If you have FO3
installed and patched to the latest version (v.1.7), you may not want to
install DVD #1 (the original game), as you'll have reinstall all your
mods again (which I definitely didn't want to deal with, since I had my
game running really well).
1.) I just jumped right to the install of the DLC mods [DownLoad
Content], but this still proved to be a challenge. I wasted a
couple of hours trying to get the game to install . . . which was taking
FOREVER before the install would even begin . . . and then after getting
90% through the install process, it would give me the same error message
(something about the CAB not match the install Data path). I
finally went looking for help on the official FO3 forums, and
immediately found this Sticky post: "Game
of the Year Edition, Second Disk Install Issues" (Yeah, so I
really should have gone looking for help after the first failed install,
but I'm sort of stubborn about figuring out how to do things myself . .
. ok?) Anyhoo, once I had rebooted my computer into Safe mod,
DVD #2 install without any problem whatsoever. [Note: unlike the downloaded version (Games For Windows Live) of DLCs, the GOTY edition installs
all the DLC into your Fallout3/Data folder.]
2.) Then I just opened FOMM and moved the 5 DLC ems to
the top of my load order (right below the Unofficial Fallout 3 Patch.esm), and checked each ems. I was not yet ready to start the
game, as I still needed to reinstall a number of my installed mods (as a
number had DLC versions or patches). 3). The Unofficial Fallout 3 Patch (with all the DLC
esps) 4). Free Play after Main Quest (remove, as this is not
needed with the Broken Steel DLC, and the two are not compatible). 5). Install
Delay DLC
Arwen Note: I still have to update a number of
other mods (as a number include DLC versions/patches), but I was able to load a previous save just fine, and my GOTY version of the game ran great.
Basically just load all the DLC esms right
after the the Unofficial Fallout 3 Patch esm, and put the Unofficial
Fallout 3 Patch DLC esps right after the last esm (these should
generally be the first esps loaded). See my mod
Load Order section for all the
details.
Games for Windows LIVE
[G4WL]
Disabler v.1.2.2 (5/08/09) - by Quarn
"This program allows you to do the following to Games for Windows
LIVE in Fallout 3:"
- Stop G4WL from running in FO3 and prevent its dll files from
loading (reduces the time it takes for Fallout 3 to startup). - Remove the "LIVE" button at the main menu. - Allow you to bind the "Home" key to whatever action you want. - Allow you to move all of your DLC's out of their "hidden" G4WL folder
and into your Fallout 3 folder.
Important Notes\Issues
This will work with Fallout 3 version 1.1 or higher. If you disable G4WL and actually use it then all your saves will
disappear (you can find them in your \My Documents\My
Games\Fallout3\Saves\[name]) simply move them to the Saves folder. When G4WL is disabled, any DLC's you have will cease to function so use
the "Move DLC's" button to get your DLC's working again.
Arwen Note: I did not need to use this utility, but it apparently
is necessary for some installs.
| Games
for Windows LIVE Disabler |
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MODs 101
(The Basics)
What Exactly Is a
MOD? One of the best
things about Fallout 3 is that it came with a program called
Garden of Eden Creation Kit
[G.E.C.K.] This
program is used to create, modify, and edit data in the game. And these changes and additions are
added to your installed game through MODs. (Note: you do not have
to use G.E.C.K. to install and use mods that were made by
other people.)
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So MODs are used to modify your game
(the term "MOD" is just short for "modify"). |
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MODs can make graphic changes, like
the ones that change the
appearance of the characters in the game.
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MODs can even add new
characters, and change or add new buildings, plants, clothing, weapons, wildlife,
and many other types of items. |
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MODs can even add entire villages,
cities, and even new land masses to the game. |
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All that is pretty amazing, but MODs
can do way more than just make graphic changes/additions. MODs can also change the way the game
plays. |
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There are MODs that change
combat,
change the behavior of the wildlife,
slow
down the speed
that you level up, change how
healing works. |
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There are MODs
that add alternative starts (allowing you to skip the
tutorial),
change the way that
VATS works,
make explosions
more realistic |
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There are MODs
that I call my
"comfort level" mods, which reduce the amount of
gore in the game |
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And that's just the beginning. |
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MODs can also make it so
your
character needs to eat food, drink water, and sleep. |
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MODs can change the weather
and lighting in the
game - and make nights and interiors darker - so you will need your
PipBoy light to
see. |
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MODs can add and change
sound effects, voices, or add songs or even new stations to
your PipBoy. |
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There are MODs that do all that and
even more. |
There are now thousands of MODs that are available for Fallout 3.
Ok, so how do you
even begin to know which ones to use?
How This Site Can Help:
You see, my Fallout 3
Journal is meant to be a role-playing guide, since Fallout 3 is a
Role-Playing game (or RPG).
Adding the right
combination of mods to your game can change Fallout 3 into a much better
RPG (of course, everyone has their own ideas about what is "better" in a
RPG, so you might not want to install all the mods that are my
Fallout 3 Mod List).
Customizing Fallout 3 with mods has not been
at all easy - and I'm not even making the mods. I've just researched what
mods were available, downloaded and installed them, and tested them in
my game. But I've spent a great deal of time trying out
a large number of
mods in order to improve this game. Fortunately, I have a lot
of experience at doing this (see my
Oblivion Journal),
so I'm much fast than I used to be (and make fewer mistakes now).
My Goals:
My
main goal in adding MODS has always been to make the game more fun!
The MODs that I'm using have all done
at least one of the following:
| 1.) |
Made Fallout 3
more balanced (Rebalancing and Leveling Mods) |
| 2.) |
Corrected or
improved the game quests (Quest Fixing Mods) |
| 3.) |
Made Fallout 3
a better Role-playing game (Realism Mods) |
| 4.) |
Improved the
way information was presented to the player (Interface Mods) |
| 5.) |
Improved the
appearance of the game (Graphic Mods) |
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Added some new
things to the game (Expansion Mods) |
I
wanted Fallout 3 to be a Role Playing Game that would be
a real adventure for me, and I think that I've found a
good
combination of mods that give me that.
I also have my own ideas about what is wrong with
Fallout 3 (and what needs to be fixed),
so my preferences in selecting
mods might be very different from what others might want in their
game. So look at this more as a mod review (for a very small percentage
of the mods that are available for Fallout 3).
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Are you new to
Fallout 3?
Do you need some help
with mods (or with anything else)?
Or do you just have
questions or comments about this journal?
I've put
together a place called
Arwen's Realm,
and you're invited to stop
by and become a member of our group |
For the mods that I am
using, along with their download links, my reviews
on them, and screenshots, check out my
MODs Page.
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How to Add a Mod to Fallout 3
Adding a MOD
To Your Game - Using FOMM:
Please Note: these are just my own personal BASIC
instructions on how to use the
Fallout Mod Manager
[FOMM] to install and manage your
mods. FOMM does way more than I have explained here,
so my instructions should not in any way be considered as an FOMM
instruction guide. My only intent here is to provide some basic
instructions on how to install mods - and FOMM is, in my opinion, the
best way to do this.
| 1.) |
Find the mod and download it
to your Desktop. (Note: a mod can be just a single esp file,
but most mods contain a number of files in what is called an
archive - which is usually in compressed format, to make the
archive smaller in size, so that it will be faster to
download.) I have included
the download links for all the mods that I have listed, so locating and
downloading should be easy.
To keep my downloaded mods better organized, I made a
"Fallout Mods" folder on my Desktop, where I download all my
mods to. |
| 2.) |
If you need to Unzip the mod
archive (extract the compressed
files), you need to use a program like
7-Zip
NOTE: if you use the
Fallout Mod Manager
[FOMM] to install mods, you usually
don't have to unzip the archive. (If a mod is not packaged correctly to
be used in FOMM, you will have to unzip the mod, rearrange
the contents and then rezip it, making a new archive.
But I'm not going to cover all that here.) |
| 3.) |
Read the ReadME (the text file that
came with the mod). The ReadMe
contains information on how to install, configure, update, and uninstall
that specific mod. With
7-Zip,
you can read basic text files without unzipping it (just
open the archive). |
| 4.) |
Install the mod. Since you really should be using FOMM to install your mods, the remainder of my
instructions on how to install your mod will be on how to do
this with FOMM. And I'm only covering how to do with
mod archives, since this is the easiest way to install mods.
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| 4.a) |
Open (start) FOMM. Any esm or esp files that are currently in your
Fallout/Data folder, should be listed in the upper left
window. At the very least, you should see the
Fallout3.esm. If nothing is listed, then FOMM (or FO3) isn't installed properly. |
| 4.b) |
Click on the
Package Manager button.
This will open a new window. Only the mods that you
have previously install with FOMM will be listed here.
This is actually the list of fomods, which are the converted
mods, that FOMM uses (they are stored by default in your
FOMM directory, in the fomm/mods folder). |
| 4.c) |
Click on the
Add New button. This will open a new window. Navigate to the location of
the mod you want to install, select the mod archive, and
click on the Open button. This will return you to the Package Manager window, where
the new mod should be listed at the bottom of the fomod
list. |
| 4.d) |
Select your newly created
fomod (click on it, which will highlight it) and then click
on the Edit Info button.
A new window will open. This is where you can edit
or add information about the mod, such as the version number
(which really helps when you're wondering if you have the
latest version of the mod).
Note: You can also add
your own description of what the mod does - which will help
you in keeping track of your mods - after all, you don't
want to be adding mods that make the same changes to the
game - which can cause conflicts, and mess up your game).
You can assign the mod to a group
(in the group list) - which also helps in keeping your mods
better organized. |
| 4.e) |
When you are
done editing the information on the mod, click on the
Save button (at the
bottom). Don't worry if you don't have all the
information on the mod, as you can return and edit this
information anytime. Note:
You can also view
the mod's Readme file (if it has one), by click on the
View Readme button. |
| 5.) |
Activate the mod. The fomod should still be highlighted (if it is not,
click on it again). Click on the
Activate
button. The box in front of the mod's name should now
have a check mark in it. Close the PackageManager (which should return you to the
main FOMM window). |
| 6.) |
Put the esp and esm files in the
correct load order. The correct load order is sometimes given in the ReadMe
(especially when the mod has multiple esps), but
it also depends on what other mods you have installed (due
to
compatibility. All esm files must ALWAYS load first (before any esp files).
When two mods make some of the same changes, the last
one loaded (further down the list) will overwrite the
earlier change. In the
Fallout Mod Manager
all you have to do is select the file
and drag the esp up or down with your mouse (or highlight it
and move it with your keyboard's up/down arrow keys)
Note: the mods further
down the list load after any mods above them. If you're not sure what order to put your mods in, you can use my
Mod Load Order
Section
as a guide. |
| 7.) |
Other options: You
can also uncheck any esp (and esm) in FOMM (just click on
the mod's check box) This is helpful (and often necessary when a mod has multiple
esp's) You can also delete any esp that you don't need
(by
right-clicking on it and selecting delete). (If you need to restore a deleted esp, just open the Package
Manager, Deactivate the mod and then Activate it again.)
Important: if you want
to delete the entire mod, follow my instructions at the
bottom (#9) |
| 8.) |
Play Fallout
3. Click on the Launch button on FOMM (the
Launch FOSE button if you have FOSE installed). Play long enough to find out if the MOD (and the
game) works properly. |
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| 9.) |
Removing a Mod (that
you created with FOMM), you need to follow these
instructions: Open FOMM and then the Package Manager. Select the fomod that you want to remove. Right-click on it and select delete. |
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How to Do a Clean Save
Some mods require a clean save when you uninstall
them or when you upgrade to a newer version.
Follow these steps:
| 1.) |
It is generally best to go to an interior cell,
and smaller cells are best. An interior cell is apparent
because you have a loading screen when you "open" the door from
the outside (such as when you enter most buildings). |
| 2.) |
Save your game to a new save slot (do not overwrite an
earlier save) and quit the game. |
| 3.) |
Uninstall the mod. |
| 4.) |
Start the game and load your last saved game. |
| 5.) |
After the game full loads, make a new save (do
not overwrite an earlier save) and quit the game. |
| 6.) |
If you're upgrading the mod that you uninstalled,
you can now install the new version. |
| 7.) |
Start the game and load your previous saved game. |
| 8.) |
Just to be safe: make one more new save (do not
overwrite an earlier save). |
| 9.) |
That's it! |
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Fallout.ini
& FalloutPrefs.ini Tweaks
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| Arwen
Note: If you are launching Fallout through the FOMM
and running FOSE, the FalloutPrefs,ini file apparently is
bypassed (so edits to the file will have no effect on your
game). |
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| FalloutPrefs.ini Edits: |
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| Remove Waypoints from Pipboy
Compass |
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change
bShowQuestMarkers=1 to
bShowQuestMarkers=0 in the [Gameplay]
section. (This will disable the quest markers which appear at the very bottom of
your compass.) |
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Video Card Bug Fix |
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change
fGamma=1.0000
tofGamma=1.1867 |
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| Fallout.ini Edits: |
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| Remove
the Invisible Borders |
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change
bBorderRegionsEnabled=1
to bBorderRegionsEnabled=0 |
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| Quad Core Fix |
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Find the line:
bUseThreadedAI=0
Change it to:
bUseThreadedAI=1
Add another line after it and insert:
iNumHWThreads=2 |
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| Mouse
Acceleration Fix |
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Add these lines
to the [controls] section: fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0
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| Change the 1st Person Field of View (FOV) of the
Pip-Boy |
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Find the following
line: fPipboy1stPersonFOV=47.0000
Change the default 47.0000 to
a lower value to move your view closer (zoom in) Change the default 47.0000 to
a
higher value to move your view back (zoom out /
wide angle) The screenshots below show the results (my
resolution is set at 1680 x 1050). For me, increasing
the value to 50.000 works the best , as it shows the entire
Pip-Boy, while not making the screen too small. |

| Pipboy1stPersonFOV=47.0000 |
fPipboy1stPersonFOV=60.0000 |
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| Change the Field of
View (FOV) for the computer terminal screens |
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Find the
following line: fRenderedTerminalFOV=0.15 Change the default 0.15 to a lower value to move your view
closer (zoom in) Change the default 0.15 to a higher value to move your view
back (zoom out / wide angle) |
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| Move to HUD Bars
Closer to the Edge of the Screen |
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Find the follow
and change the default 15 to a lower value (I'm using 5):
iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 |
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| Increase Number
of Cells that are Buffered into RAM (may help
make performance a bit smoother) |
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If you have
1 GB of RAM: try changing
uInterior Cell
Buffer=3 to uInterior
Cell Buffer=6 try changing
uExterior Cell
Buffer=36 to uExterior
Cell Buffer=72 If you have
2 GB of RAM: try changing
uInterior Cell
Buffer=3 to uInterior
Cell Buffer=16 try changing
uExterior Cell
Buffer=36 to uExterior
Cell Buffer=102 |
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| To Reduce Tree Pop-ups |
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Note: This tweak may have a
negative impact on your FPS, but it can really reduce that
popping out effects of leaves if you're using one of the
"greener" mods Under [SpeedTree] change
bEnableTrees=0
to bEnableTrees=1 |
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To Reduce the Amount of Combat
Blood: |
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Under [Display] find the following line:
iMaxDecalsPerFrame=10 Change the default 10 to a lower value to reduce the
maximum number of blood decals that will be displayed.
Important: If you change the
iMaxDecalsPerFrame value in your Falloutini file, you need to make
the same edit to your FalloutPrefs.ini file. |
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For Increased Realism: |
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1.) Increase the maximum number of
blood decals displayed . . . as shown above, but increase the
value to
Under [Display] find the following line:
iMaxDecalsPerFrame=10
Change the default 10 to a higher value (try 25) to increase the
maximum number of blood decals that will be displayed.
Note you may want to used my
Less Blood
- Better Decals mod's smaller decals,
as they permit many more
blood decals to be displayed, before things get messy.
2.) Increase the length of time that blood decals last (before they
begin to fade). fDecalLifetime=10.0000 The default value is only 10 seconds. For 10
minutes, change the value to 600.0000 [for 1 hour, use 3600].
Note: wound decals will disappear
when you change apparel, move to a different cell, or load a saved game.
And wounds that you receive while in first person will not appear when
when you change to third person view (and vice versa). |
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| To Disable all Gore /
Blood |
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Under General
Settings, make a new entry: bDisableAllGore=1 |
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Console Commands
To open the console from within
the game: used the ~ key (above the TAB key on my keyboard)
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Character
Appearance: (if you're
character's appearance didn't come out exactly right) |
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| Changing Their Age (works on player and NPC (select with click), one can
cycle from child, over teenager to adult to granny/grandpa) |
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enter agerace 1 to get older and
agerace -1 to get younger |
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| Open the
FO3 FaceGen |
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enter showracemenu
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Note: you have
to close the console (~) before you will be able to make any
changes or even see your character. |
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| If your character
becomes stuck (in the landscape, behind furniture,
etc): |
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enter tcl
(toggle clipping)
Close the console and pass through whatever you're stuck in.
Open the console again and enter tcl
(to toggle clipping off) |
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bAllowMultipleMasterLoads=0 |
Big Red Exclamation Points
(equals a missing texture)
To identifying the mod that the missing texture
belongs to:
| 1.) |
Position yourself right in front of the red
exclamation point |
| 2.) |
Open the console (~)
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| 3.) |
Use your mouse pointer to click on the object
with the red exclamation point |
| 4.) |
Write down the first two digits (letter and/or
number) in the displayed string. |
| 5.) |
Load FOMM and look at the characters in
the right hand column. |
| 6.) |
The problem mod is the one with the matching
digits. |
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GECK Tips
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| To run
multiple sessions of GECK at the same time |
|
In the GECKCustom.ini file
[C:\Users\(username)\Documents\My Games\Fallout3\GECKCustom.ini]:
Find "bAllowMultipleEditors=0" and
change the 0 to 1 |
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| To use FOSE scripts
in the GECK |
|
Go to your Fallout 3 game
folder (Default is: C:\Program Files (x86)\Bethesda Softworks\Fallout
3) Right click on fose_loader.exe and select Send
to/Desktop (make shortcut) Right click on your new shortcut
and select Properties Add -editor to the very end
of the Target (after the ") Like this (depending on
location): "C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fose_loader.exe"
-editor |
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Links
Fallout 3 Tweak Guide - by Koroush Ghazi: This is an excellent
guide to tweaking the game (including Fallout.ini edits)
Page
Menu:| Introduction |
MODs 101 |
FOMM | Clean
Saves |
ini Files |
Console Commands |
Exclamation Points! |
links |
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