Arwen's Fallout 3 Journal  

Home Page | White Mountains Hiking | Kayaking | My Avatar | Girl Gamer | Bio Pages | Morrowind Journal | Email
FO3 Journal | Trials of a Wasteland Wanderer | FO3 Mods | FO3 Tips | Skyrim Journal | FONV Journal | Oblivion Journal | Forum

(Updated January 04, 2014

Arwen's Mod List
part Five

Page Menu: |Expansions | Quests | Sound & Music

Expansions (game world additions & modifications)

Official Fallout 3 Expansions (DLC)

Operation: Anchorage: "Enter a military simulation and fight in one of the greatest battles of the Fallout universe - the liberation of Anchorage, Alaska from its Chinese Communist invaders. Gain access to unique armor, weapons, and exotic gadgets while you build and command interactive Strike Teams to win the battle and defeat the Chinese base."

The Pitt: "allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally grey choices, shady NPCs, new enemies, new weapons, and much more."

Broken Steel: "Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements."

Point Lookout: "opens up a massive new area of the Wasteland - a, dark, murky swampland along the coast of Maryland. So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet."

Mothership Zeta: "Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction - outer space. Meet new characters and join with them in a desperate bid to escape the Aliens' clutches. To do so, you'll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor."

FO3 GOTY Edition - FO3 v.1.7 [version] (10/13/09) - from Bethesda:

"Fallout 3 Game of the Year Edition is now available in North America, and will be available in Europe on Friday, October 16th. The game includes Fallout 3, winner of over 80 Game of the Year awards, plus all five game add-ons -- Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta."

Added 11/13/09: I recently install the Game Of The Year (GOTY) edition of FO3, and it was a bit of a chore (a bit tricky, but also not as difficult as I feared). If you're about to try installing this over your original Fallout 3 install (yes, it can be done, and you don't necessarily have to begin a new game), you may want to take a look at my GOTY Installation Instructions.

My Mod Load Order now includes all the DLC esps.

Official Fallout 3 Website - Downloadable Content Page

Buildings and Structures

DCInteriors Project v.2.9.1 (12/06/12 - by chuckSteel:

"Have you ever thought about scabbing the DC wastes, even though, the super mutants may horrifically and violently rip your heart out? Have you said to yourself "D*** the torpedoes, I am going Downtown anyway", only to find once you arrive that 99% of the shops and houses are all boarded up? Have you ever seen a building on the horizon, thinking you'll head there, just to find nothing of interest, nothing worth investigating? If so, this mod is for you!"

Arwen Note: This mod really expands the game world, by opening up over 100 structures, which were all inaccessible in the default game.

D.C. Interiors Project

The Maintenance Shed v.1.3 (2/08/10) - by Ssenkrad:

"This mod places a small Maintenance Shed next to the Springvale Water Tower, sort of a base of operations for the beginning character."

It has the following features:

- A Makeshift Bed (a piece of cardboard on the floor you can sleep on). Sleeping on the Makeshift Bed will leave your character Well Rested.

- 14 unique containers to stash your loot in. The containers are unique so that they will not be affected by any mods that modify vanilla containers.

- A functional Garbage Can. When you activate the Garbage Can, you will get a menu. Select Open the Garbage Can to open it. Select Empty the Garbage Can to empty it. You'll get a confirmation menu so that you can cancel this choice if it was selected by accident. Select Recover the Last Disposed Items to replace the most recently emptied items back into the Garbage Can.

- A campfire outside. Activate the fire pit to ignite the campfire. Activate it again to extinguish the campfire. You can sit on the log next to the campfire, too. So warm up some beany-weenies, and chill out with Dogmeat under the stars for a while...

- A Workbench, for all your crafting needs.

- A map marker labeled Maintenance Shed you can use to fast travel there.

Arwen Note: There are tons of house mods available for FO3. So when I decided that I wanted one in my game, I figured that it would be very easy to find one that I liked. Wrong . . . as in totally wrong. The problem was that I wanted a nice, simple little shack-like place, for my character to rest, that fit my game. Most of the modded homes that I was finding were huge, multi-level structures, which were stocked with tons of the best weapons, armor, and just about anything else that took all the challenge (and fun) out of the game. So I pretty much gave up on getting a house mod. But then I stumbled onto Ssenkrad's excellent Maintenance Shed . . . which was exactly what I had been looking for.

The Maintenance Shed

Consumer Items

Brahmin Dairy Products v.2.2 (2/28/09) - by Smosh:

"Have you ever thought it strange that we had cow type creatures in Fallout 3 along with empty milkbottles and Brahmin Steak but no actual Brahmin dairy products? Well I did and it bugged me so much that I made this mod."

"Brahmnin have 8 stomach compartments, twice as many as the cows of yesteryear. Because of the extra digestive processes, Brahmin milk is a yellow/green colour. Everyone knows that!"

Adds the following Dairy Products:

Milk: Brahmin are a source of milk that is like modern day milk, yet terrifyingly different. The milk is a yellowy green color and can help heal radiation poisoning.

Cheese: Brahmin milk is often used to make Brahmin cheese which also carries the same health benefits as the milk although to a lesser extent because of the processes it goes through.

Smoothies: Brahmin Milk mixed with fruit or other products to make a delicious drink.

Cheesecake: A scrumptious rich and creamy dessert dish.

Arwen Note: I immediately fell in love with this little mod, because the lack of dairy products had been bugging me from the first time that I saw the two-headed cows. This is one of those neat little mods that add lore to the game, while creating a bit more immersion and variety. And I love the rad healing benefits.

Compatibility: If you are using my Med-Tec module, make sure that you install my Brahamin Dairy Products Compatibility Patch, when you install my Realism Tweaks.  The patch will make the Brahamin food and drinks compatible with my Med-Dec module, so that your food and water Needs will be reduced.

Brahmin Dairy Products

Page Menu: | Expansions | Quests | Sound & Music

If you're like me and have played through the main quest and most of the side quests, you may be getting a bit bored in the Wasteland. I now have the Fallout 3 Expansion Pack: Operation Anchorage & The Pitt, but I haven't installed them yet, as I wanted to complete my Trials of a Wasteland Wanderer story without them.

You do not have to start a new game to use any of these quests.

This section is contains the user-created quest mods that I'm using in my game, not the DLC (I'll eventually add a section on the DLC, once I install some.)

I'm currently using all the quests in this section, so my Trials of a Wasteland Wanderer will include these quest, as I write about my character's wanderings - so my story will include quest spoilers.

A Note Easily Missed v.1.07 (3/04/10) - by Puce Moose:

"A Note Easily Missed is an adventure mod for Fallout 3. It attempts to provide the attentive player with insight into the lives of several ordinary people before the nuclear disaster. If you do not care for reading notes, taking terminal quizzes, or exploring for the sake of exploring then it is doubtful that this mod will appeal to you."

The quest begins with: "A soft rustling sound catches your attention. Looking down, you see the wind has swept a tattered note against your foot. Being the intrepid adventurer that you are, you reach down onto the dusty road and pick it up."

Arwen Note: This quest begins as soon as you leave Vault 101 - if you install it after you have left the vault, it will begin shortly after you load your saved game. This is what I call a "Thinking Quest," as it is focused on solving puzzles than on combat. The next mod was created as a continuation of this one.

Load Order: load as late as possible (see my Mod Load Order)

A Note Easily Missed

An Evening With Mister Manchester v.1.81 (8/31/10) - by Puce Moose:

"First and foremost, this mod expands upon and alludes to events that transpired during A Note Easily Missed. If you have not journeyed through that mod I humbly suggest that you do so (though it is by no means necessary) before delving into the adventures presented by An Evening With Mr. Manchester. "

The quest begins with: "Ouch! While wandering the wastes, you trip over something. Angrily rubbing your stubbed toe, you bend down to examine the object that so rudely injured your toe. A package. Curious."

Optional esp - FasterMorePowerfulMines.esp: not required but highly recommended. It alters the existing mines in the game more to my ideal of what mines should be; fast & deadly. Mines explode with less than a second of warning, are viciously powerful, and are lighter than ever before (Mr. Manchester details some of the exciting research leading to these developments over the course of the mod.) Note that these altered mines also affect mines placed by enemies, so tread lightly.

Arwen Note: This is another "Thinking Quest," created by Puce Moose. I would recommend only installing (or activating) it after you have completed A Note Easily Missed.

Compatibility: The weapon changes are likely to cause some major unbalancing issues with my Realism Tweaks. I just don't know how much of a problem these conflicts would cause, since many of my biggest changes are done through scripts . . . so it would be extremely difficult to see all the conflicts in FO3Edit.

Load Order: load as late as possible.

An Evening With Mister Manchester

Page Menu: | Expansions | Quests | Sound & Music
Sound Effects & Music (and voice modifications)

Female Voice Replacer v.1.0 (5/03/09) - by Diegog5:

"Simple mod that replaces the voice for the female players to one that sounds a little more girlish. I recommend it especially if you have a teen race or an anime character."

Arwen Note: this improves my character's voice . . . not that she actually gets to say anything . . . just the sounds she makes when she gets hurt, or when she yells while whacking or struggling. This new voice does suit her much better than the default old lady voice . . . but I wish it is a bit younger sounding than I would have liked . . . after all, she's supposed to be 19, not 12.

Female Voice Replacer

Generator Sound v.1.0 (6/26/09) - by spligitmoose:

"MY GOD! There are so many things that Bethesda missed! The industrialmachines audio file is in the GECK, but the Generator activator didn't have any looping noise! Silly blighters they are.

Makes all the static generators in game sound like their actually running."

Arwen Note: this mod just fixes the forgotten generator sounds . . . which may not seem like much, until you're sneaking nearby and hear them running in the distance.  Another immersion issue fixed!

Generator Sound

Rune Immersion Sound Modification v.1.2 (3/04/09) - by Rune:

"This mod builds an incredibly large amount of immersion by increasing and decreasing the sound of certain already in-game files. Now you'll be able to hear the sound of the Power Armor in all of it's glory as well as your footsteps that never seemed to make any sound despite how much you increased the volume in the Option menu. You can even hear NPC's eating, sweeping, and going about their daily business."

Arwen Note: this mod improves many of the sound effects. Since the main mod (the Latest Sound Pack file) does not seem to alter any of the same sounds as those in the Sound Overhaul Mixtape mod, the two can be used together. I highly recommend downloading and installing the Ambient_Sound_Fix, as it correct most of the overbearing ambient sounds that really bothered me in the version 1.2 Sound Pack.

Available Files/Downloads:
1) Latest Sound Pack - the main sound file mod
2) Optional Body Fall Sounds - Do not install this if you're using the Sound Overhaul Mixtape mod
3) New Optional Weapon Equip Sounds - Do not install this if you're using the Sound Overhaul Mixtape
4) Ambient Sound Fix - lowers the many of the ambient sounds. (optional download) Use this one.
5) Optional Pip-Boy Sound file that allows you to hear your flashlight turning on/off as well as putting on your Pip-Boy, etc.
6) Optional Gore Sound - I'm not using this one, as the Sound Overhaul Mixtape mod alters these.
7) Optional Open-Close Sound - allows players to hear the creaking of doors as well as the opening and closing of corpses. I haven't tried this one yet

Rune Immersion Sound Modification

Sound Overhaul Mixtape v.1.2 (3/04/09) - compiled by Funkmastad:

"This is a compilation of separate Sound Effect replacement mods. After trying some, and finding they each had different parts I really liked, I decided to go through each one and pick-and-choose the best of all worlds. To reiterate, NONE of the material in this mod is my creation, think of it more like a mixtape (hence the name). All credit and kudos goes to the following authors:

- AG Sound Mod (AG) v1.3 - by ApocalypticGirl
- CRL9000 Sound Modification (CRL) v0.3.2 - by Crawlius
- Improved Sound FX (ISFX) v1.2 - by dDefinder
- Realistic Gunshot Sounds (RGS) v2.0 - by Honnou
- Fallout 3 Gun Sounds (F3GS) - by TheDamned

Arwen Note: This is a combat sound compilation/mix that makes the weapons and other combat sounds more realistic (I'm no expert on weapon sounds, but now I feel like I'm shooting a gun).

Sound Overhaul Mixtape

GNR Radio Fixed v.1.0 (2/24/09) - by PimpBot420

"Various Galaxy News Radio fixes."

[S] Standard Edition: Includes all fixes.
[N] News Edition: Only news fixes, no song intros/extra

s, no song memory list.

Current list of fixes:
- Allows Three Dog to speak of you after level 20.
- Stopped news stories of quests after they are finished. (Oasis, Grayditch, Canterbury Commons, Tenpenny Tower)
-Added story about Outcasts fighting the Brotherhood.
- Increased chances of player-specific news playing.
- Fixed problem with NewsLink play mode.
- Placed safeguards to play songs and specific news stories when introduced.
- Added missing player gender checks for some stories. (Head of State, Trouble on the Homefront, Paradigm of Humanity intro)
- Expanded Nuka-Cola challenge news story from 1 line of dialogue to 4 lines.
- Added extras to 12 original songs if played last. [S] only.
- Added intros to 12 original songs if played first. [S] only.
- Increased song memory list. [S] only.

GNR Radio Fixed

Page Menu: |Expansions | Quests | Sound & Music

Home Page | White Mountains Hiking | Kayaking | My Avatar | Girl Gamer | Bio Pages | Morrowind Journal | Email
FO3 Journal | Trials of a Wasteland Wanderer | FO3 Mods | FO3 Tips | Skyrim Journal | FONV Journal | Oblivion Journal | Forum
This Website has been online since April 20, 2002
Designed and maintained by
~ Arwen ~
Copyright 201