Arwen's Fallout 3 Journal
Updated April 02, 2014
Fallout Mod Manager [FOMM] v.0.13.21 (11/25/10) - by Timeslip:
"FOMM is a collection of utilities that should be helpful to any modder or mod user. Current features include one click mod installation and removal, plugin activation and load order management, an esp creator and editor, an SDP shader editor, and a BSA creator and unpacker."
Also, if you're using the FOMM, you no longer need ArchiveInvalidation Invalidated. Just click on the 'Toggle Invalidation' button in the FOMM main window.
This applies to the Traditional FO3 only version, which I'm still using. (The newest version is also compatible with FNV, and is what I list is my FNV Journal's mod list.)
Fallout Script Extender [FOSE] v.1.2 b2 (1/19/10) - by Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret):
"The Fallout Script Extender, or FOSE for short, is a modder's resource that expands the scripting capabilities of Fallout 3. It does so without modifying the Fallout3.exe or the G.E.C.K. files on disk, so there are no permanent side effects."
FOSE v1.1 beta 8 (or later) is needed for the latest Official Fallout Patch (v.1.7)
Installation: just extract the .dll
files and fose_loader.exe to your Fallout 3 directory (where
Fallout3.exe is located).
Arwen Note: the FOSE enables modders to do all sorts of cool things with scripts in their mods, which were not possible in the vanilla game. Any mod that has [requires FOSE] needs to have this utility installed on your computer.
The easiest way to tell if FOSE is installed and running:
"This plugin makes Fallout 3 not "stutter" as much, and generally
feel smoother or perform better. It prevents or mitigates a number
of issues related to stuttering and framerates, and can reduce the
frequency of stutter related crashes. For more detail, see Section
7: How This Works.
Installation: Place the file sr_Fallout_Stutter_Remover.dll in to your Fallout\Data\fose\plugins folder. If you don't have such a folder, create it. If you had an older version of FSR installed, delete its ini file (Data\fose\plugins\sr_Fallout_Stutter_Remover.ini). If there is no existing FSR ini file then FSR will generate a new ini file with settings appropriate for your version the next time you run Fallout.
Arwen Note: the Stutter Remover has fixed most of the annoying stutters that I was having . . . if you have decent frame rates, but are experiencing frequent stutters (pauses), I highly suggest that you give this utility a try.
"FO3Edit is an advanced graphical module viewer/editor and
conflict detector. When started it will automatically find
your Fallout 3 Data directory. You then get a dialog to select which
modules you want to load with the current selection from your
plugins.txt as default value. Once you have confirmed that dialog
the selected modules will start loading in the background. Depending
on your system it should take 30 seconds to a few minutes (!) for
all modules to load. You can follow the progress in the message
window. (Don't panic if it seems to freeze, it just takes time).
"FO3Plugin works with Fallout 3 ESM/ESP files. You can display the records and merge two plugins to form a new plugin. You can also create an override plugin containing the merged lists from one or more plugins."
Arwen Note: this utility makes it really easy to merge plugins. When making updates for my Realism Tweaks, I had previously been spending hours to create my FULL merged esp from all the individual modules . . . with this little utility it now takes me less than 5 minutes!
"The G.E.C.K. provides the community with tools that will allow players to expand the game any way they wish. Users can create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more."
Arwen Note: this is the Construction Set for Fallout
GECK Essentials v.1.0 (added 1/18/09) - by Lf751
Arwen Note: this "mod" includes official tutorial pages, FAQ, and more. This was created to aid in learning how to use GECK
This utility allows you to transfer your character's face to and from a Fallout/Oblivion save or a FG file (Facegen Modeller's file format).
Arwen Note: This is still in the Beta stage - and due to differences between Oblivion's and Fallout's Facegen programs, faces that are import between the two games will not look exactly the same (my Oblivion charcter come out looking very strange when I imported her face into my Fallout game).
This program has worked great for me to import my original Fallout 3 character into newer Fallout 3 games.
If you get a Delimiter Error when
you are transferring a face:
FOSE] v.1.2.3 (5/03/09) - by Cipscis
"replaces Fallout 3's saving system so that you no longer have to
rely on only a single autosave or quicksave to fall back on.
Compatibility: This mod is NOT compatible with my Realism Tweaks' One Life module (because this module only works with its own unique autosaves). Note that it is fully compatible with all my other modules . . . just don't use it if you have my One Life module active.
Arwen Note: I'm a very focused person (which is a need for me, in that's just the way that my brain works). So this means that when I'm playing a game like Fallout, I tend to get so involved with my game that I often forget to occasionally save my game. So, when my character gets killed (which happens way too often), my last saved game is often from 30 minutes ago. The other problem is that is that when I change cells, the default autosave overwrites the previous autosave, and I often want to load my game from the earlier autosave - but it's gone. CASM takes care of both of these issues - and it does so nearly invisibly (there's just a brief pause while my game is being saved). And you can configure everything from the CASM options menu (under Items/Aid).
Oh, and you can have up to 3 separate profiles - which means that you can use 3 unique sets of saves for 3 different characters.
"If you're unfamiliar with DUI for Oblivion, the goal is to make the UI look more at home on the PC. This means smaller fonts, more visible items in the lists, and scaling of some elements. Though improved, the F3 ui is a little too big for my taste, hence DUI F3. As with the other version, I will try to implement settings where appropriate. Settings can be found in Data\menus\prefabs\DUIF3Settings.xml."
"The HUD has been completely transformed. You have full control over scale, color, visibility, and positions. Open the config file to see what more can be done to it."
Arwen Notes: If you're on a PC and not using Darn's mod, you are really missing out on a Great UI! See the thread/download link for many more details. I highly recommend this mod. Even though this DarN still considers this in Alpha, it is essentially bug free at this point (I haven't noticed any) and I'm using it and loving it.
IMPORTANT! Make sure that you edit the Fallout.ini, with the font changes, as shown in the download thread!
Turn off Quest Markers & Landmarks: I like to discover things myself so I have these turned off in my game.
To disable these Markers: open the DUIF3Settings.xml and make the following edit (the 0, was set at 1 by default)
(Line 122) <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Compass
Turn off Sneak Messages: I personally found the sneak messages to be annoying, and not at all realistic (after all, my character really shouldn't have a pop-up message telling her when she was hidden). DarN's combat indicator works so much better for me.
To disable the Sneak messages: open the DUIF3Settings.xml and make the following edit (the 0, was set at 1 by default)
(Line 146) <!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SneakMeter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
Enable Combat Indicator: DarN was nice enough to add a handy little Combat Indicator at my request. I never liked the psychic sneak awareness indicators, such as [HIDDEN] (early version of my Realism Tweaks removed these in the Stealth module). But after disabling the sneak indicators, I found that because I never knew when I could patch up my injuries (with Real Injuries), since I had to wait until the program had determined that I was no longer engaged in combat (even when I wasn't actually actively engaged at all). I had to keep opening up the RI first aid kit to see if I could us it . . . which was not very immersive at all! DarN's Combat Indicator is a tiny little red icon that appears at the very top of your screen to let you know when you are "engaged" in combat. I think of it as my "spider sense" (my intuition) . . . sort of how you feel that someone is looking at you. The really cool thing is that you don't even have to be in sneak mode! Anyhoo, if you want to give this a try, you have to turn it on (as it is off by default):
open the DUIF3Settings.xml and make the following edit (the
1, was set at 0 by default)
"Get tired too see your pipboy smile all day? Try this one, a gal in Pitt Worker Style!"
This is a PipBoy stats replacer.
Two versions available:
Optional files: HUD Icons - "change your hud icons, all pipboy changes into pittgal."
Arwen Note: I love how the PittGal changes, based on her injuries! The screenshot below is with the DarNified UI version.
"On map you may see every small house, every road and all other thing."
Color differentiations of icons:
Arwen Note: Map looks best with white screen Pip-Boy.
"I've made this mod because it always irritated me that a lot of the different misc category icons use the same generic junk icon. I think some of you will really enjoy this, hopefully as much as I enjoyed making it. This mod aims to one day give all misc items their own icon. Starting out with schematic parts and working our way from there. "
v.0.5: All Schematic Parts have seperate, individual Icons
v.0.6: Icons have been added to the following items: Camera, Pre-War
Money, Cigs, Cig Packs, and Cig Cartons, Metro Ticket, Plunger, Teddy
Bear, Bent Tin Can, Toaster.
Arwen Note: this mod adds unique PipBoy icons to many of the misc. items, which greatly reduces the amount of items that all had the generic "junk" icon . . . and really improved the visual selection of items for me.
"adds descriptions to the various Pipboy item images - created with the MTUI UI mod in mind but it may work with other UI mods
Arwen Note: It's nice to have descriptions of game items, especially at the beginning of the game, when you are trying to figure out what many of the items are for.
"It looks like the Oblivion Point of view in game. The centered camera as stand alone variant."
Arwen Note: I just couldn't get use to the off-center 3rd person camera view, and this mod totally fixes that issue for me. (This one just changes the 3rd person does not remove the sneak mode messages.)
Arwen Note: RPGs never seem very balanced to me and leveling is ALWAYS way too fast - it's like the whole idea of the game is to level up . . . without having to work very hard at all. These are two areas that I always try to fix first, as I want my game balanced from the very beginning. Maybe its because I've competed as a collegiate athlete, where I've had to work really hard to improve my skills, but you just shouldn't be rewarded until you've actually earned it. These next four mods work very well together in rebalancing perks, karma, skills, and slowing down the speed at which you level up. [You may also want to try my Realism Tweaks, which is an Extreme Realism mod, as it greatly improves the game balance between NPCs/Creatures and the Player Character.]
"Neutral ground has been greatly increased, so you are much more
likely to stay Neutral.
Arwen Note: This mod just makes your Karma more reasonable and more consistent - with slower increases and slower decreases. This is completely modular, so you can pretty much pick exactly the changes that you want. And, since a new game is not required, you can easily switch to a different esp. I'm currently using the single KarmaRevamp.esp (Which contains, KarmaThreshold, KarmaHard, KarmaStealingIncrease, KarmaCannibalIncrease, KarmaChurchDecrease, and the KarmaFutureImperfect changes).
NOTE: If you are using my Realism Tweaks,
When I first started playing Fallout 3, I soon found that I was leveling up way too fast . . . which was surprising, since there are only 20 levels in the default game. There are several mods that allow you to reach higher levels, but my mod takes a different approach, while adding a bit of RPG balance. My mod reduces the Experience Points Rewards (XPR) that you receive in the game. You earn XPR for killing creatures; solving quests (and sometimes for doing sections of a quest); disarming mines and traps; picking locks; hacking computers; and passing speech challenges. Once you gain the required amount of experience points, you level up.
Using My Reduced XPR mod with a
Current Game: Obviously this mod is best used with new
games, or at low character levels . . . but you do NOT have to start
a new game (the XPR changes will kick in as soon as you install my
FALLOUT 3 Update US ENGLISH v.1.7 [version 220.127.116.11] (7/27/09) - from Bethesda:
"New achievements for Mothership Zeta"
Arwen Note: This is a cumulative patch, which means that it contains all previous updates (it is a 50 MB patch, so it does way more that just add Mothership Zeta achievements).
I have not yet tested this one out and it is still not clear as to what it actually does, and it is getting mixed reviews, although most are positive and many people are saying that it has eliminated the crash on exit bug, and that they are experiencing less in game crashes. I'll post more when I have more information
IMPORTANT! If you have FOSE installed you need to update to the latest version (v.1.1 beta 9 or later).
"These mods simply remove the AddAchievements from Fallout 3 and Operation: Anchorage, The Pitt, and Broken Steel for those not concerned with XLive trophies. The timing of the AddAchievements relative to crashes I've experienced (and seen others write about) led me to believe that the achievements were part of the crashes. As my first time through the DLC was extremely rough before doing this and now it's smooth sailing, I think I might be onto something rather than just on something. All edited scripts have been recompiled minus the achievements and seem to be working like a charm."
Arwen Note: My Hard-Core module (part of my Realism Tweaks) removes Achievements from all Bobbleheads. So my mod would be compatible with mods that remove the Xbox Achievements, such as JustinOther's Achievement Remover.
- This mod fixes critical errors in FO3 + DLC esms to reduce crashes/freezes and increase smoother game play. It's as simple as that, no more, no less
- Ghoul npcs will have ghoul hair (Result from a fix)
- Few more sounds will be heard in various places (seagulls, crickets, birds, etc) "
Requirements: ALL 5 DLC must be installed and active!
Arwen Note: I am currently NOT using this mod/patch in my own game, since I am still using the older Error Correction mod, which is no longer available). I've simply added this mod as a possible alternative.
"The Unofficial Fallout 3 Patch is an extensive mod fixing various bugs throughout the Fallout 3 world and in the official DLC's!
This mod/patch includes all sorts of bug fixes, including the mouse acceleration fix.
Important: uninstall previous version before installing the latest version!
Compatibility: This patch was created for version 1.1+ (English) and should not be used with any other Fallout 3 versions.
Install: make sure that only installed DLC is checked. The Unofficial DLC Patches will ONLY work if the DLCs are in your \Fallout 3\Data\ folder otherwise using them will crash your game.
Load Order: this should load directly after Fallout3.esm, and the DLC esms.
***Arwen Note: I am currently NOT using this patch in my own game as it seemed to have some compatibility issues with several of the other mods that I'm using (moistly due to textures that it adds/changes). If you have this patch installed and find that your game is crashing a bunch, try uninstalling it and see if this helps. I'm hoping that a future version (if one is released) might be more compatible.
"Fallout 3 has a lot of little dialogue oddities that break immersion. This small mod aims to fix as much as possible without fundamentally changing quests."
New in 0.7d: removed my broken fix for Walter's water pipes quest.
Arwen Note 10/06/09): I really like what this mod does. But I decided to archived this mod when I was using v.0.7c (3/18/09), when I discovered that it was breaking a few quests (I personally had a problem with the water pipes quest), preventing them from working correctly. When I found out that this mod had finally been updated (after a year!) and that the new version seems to have fixed the quest issues, I gave it another try . . . and when it passed my play testing, I added it back to my FO3 recommended mod list. [See, my archive is not necessarily the last stop for a mod.]
Optional: if you have any mp3 file in ..\Data\Music\ZALpostMQ, it will be played after videos (no mp3 file included).
Arwen Note: without this mod installed, when you finish the main quest the default game ends. (Of course this isn't needed if you have Broken Steel installed.)
Incompatible with Broken Steel: I have not tried this with BS yet, but my understanding is that if you do a Clean Save at a point before you finished the Main Quest , and the continue from your clean save and then complete the Main Quest (with this mod uninstalled); that Broken Steel should load ok.